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RIZN
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Devlog
The Good, the Bad, and the Bloody
November 27, 2022
by
eat.sleep.indie.
Even though progress on RIZN has been a bit slow as of late, I do have some updates and new features ready to share. Work has been incredibly busy (more on that later) but I put time into this project...
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Chew on This
October 31, 2022
by
eat.sleep.indie.
Freelance work has been very steady recently which hasn't left me with too much time to share progress on RIZN. I've been spending the majority of my free dev time fixing bugs and implementing small a...
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Becoming Undead
September 17, 2022
by
eat.sleep.indie.
#features
Well, it's been about two and a half years now since I built the first prototype that would ultimately evolve into RIZN, and I've finally reached the exciting point in the development process where th...
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Introducing RIZN
August 30, 2022
by
eat.sleep.indie.
You've been bitten by a zombie. Society as you once knew it has collapsed. The streets of your once beloved city are now swarming with corpses reanimated by the R1Z-N virus. Your only hope for surviva...
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